The change in color isn’t too drastic if the Player in Dark
Souls destroys the illusion of Gwynevere. Anor Londo becomes moonlit and
consumed by some new enemies, but the overall look of the place hasn’t changed.
It’s just that the ultimate presence of the Gods, minus Gwyndolin, is missing.
In Dark Souls III, Anor Londo is near unrecognizable until you reach the
main Cathedral that once housed Ornstein and Smough and, of course, Gwynevere.
Or, you know, the Darkmoon Chamber. Kind of didn’t put that one together for a
while.
This version of Anor Londo shows how truly awful the world
has become, too, as Aldrich and Pontiff Sulyvahn have had their way. It also
goes to show how vile Aldrich is compared to the Pontiff. Yes, Pontiff Sulyvahn
no doubt did things that are on par with Aldrich in terms of malice, but he
kept it clean. Aldrich makes a mess of Anor Londo while he’s there. The main
hallway before the boss room is disgusting, and he brings one of those freaky
spider monsters with him from the Cathedral.
I think the symbolism of it all speaks louder than the
striking visuals. Anor Londo was once a splendor to behold. Even if you took
away that sunlight and then eliminated the final God, Gwyndolin, you still knew
that Gods had once inhabited this area. You wouldn’t know that coming here if
you’ve never played Dark Souls. In fact, what it looks like more is the
big, grand Cathedral that dwarfs the one we see near Farron Keep. It looks like
the real home of Aldrich, rather than the one he usurped. Anor Londo has fallen
to this wretched monster. The most beautiful part of the original game has been
consumed and turned pretty gross.
There’s a great sense of fallen grace written all over Anor
Londo. And I’m talking specifically about Anor Londo, which is basically
everything after the Player defeats Pontiff Sulyvahn. One could make the
argument that technically Anor Londo is everything they can see of the city
below. Really, I prefer to consider the entire place Irithyll, but that’s
another discussion. Specifically, the Anor Londo parts from Dark Souls just
feel downtrodden and defeated. But everything is also more difficult, as if
Aldrich has given them a renewed power in his name.
The Silver Knights, possibly illusions or possibly new souls
conjured by the Pontiff/ Aldrich, are incredibly strong and have practically
multiplied in number outside the Cathedral. This is no doubt to make up for the
fact that the Player cannot entire the rooms and hallways within the actual
building, like in the first game, but being so high up and having to dodge
their greatarrows and heavy sword swings is challenging. It shows the true
challenge that awaits anyone who should take on this new version of the City of
Gods.
It’s also telling that this is where the Player ultimately
succumbs to the Dark should they choose this quest-line. This is the infamous
“wedding” with Anri, if the Player has been able to fulfill all the
requirements (i.e. get Dark Sigils, let Yoel die, listen to Yuria, kill the
Chameleon, and don’t tell Anri about Horace). The narrative that the Player has
been on becomes so clear here as they drive the sword through Anri.
One thing that a lot of people have noticed over the
near-year that the game has been out is how similar this process is to creating
a bonfire, a mechanic that was rumored to be part of the game. Instead of
creating a bonfire, though, you’re plunging the sword through Anri and
ostensibly absorbing him/ her Dark Sigils. What’s most interesting is
the blame flames that seem to lick up your arms and let you absorb the power.
It’s the darkest moment in the entire game, outside of the
ending where you usurp the Flame, because this is Anri. Besides Siegward, this
is the closest thing to a friend that the Player has had throughout the entire
game. It almost feels like some sort of bond was forged after climbing through
the Cathedral. No, it wasn’t done together, but there is a sense of, “Aldirch
wasn’t there? Darn. We’ll get him next time, though!” And when you “marry” him/
her, or basically just take her powers to combine with your Dark Sigil, you
basically cement yourself as committed to the Dark. The narrative now becomes
clear: you’re not defeating the remaining Lords of Cinder to claim their power
to link the Fire…you’re doing it because they’re in the way of you putting it
out and ushering in the Age of Dark.
Thus, it’s fitting that all of this happens in Anor Londo.
It’s completely ironic, and the complete reversal of Dark Souls. In the
first game, you slay Ornstein and Smough and then discover Gwynevere, who
bestows upon the Player the Lordvessel, the means by which to link the Fire. In Dark
Souls III, you slay Anri and absorb the Dark Sigil, the means by which to
destroy the Fire. In the home of the Gods, in the very home of Gwyn, you now
have the ability to crush the very thing he held dear. Not to mention, as some
Reddit users have pointed out, that the Darkmoon Chamber you’re in, the one
that Gwyndolin defended against so desperately, is meant to serve as Gywn’s
tomb. You ascend to Lord of Hollows on Gwyn’s tomb! That’s so poetic, and it’s
just the thing that you never thought Dark Souls could pull off so
masterfully.
But, should you not take this path, there is still plenty of
blasphemy to go around. The source of it all is Aldrich, the Devourer of Gods,
who, according to item descriptions, slowly absorbed Gwyndolin overtime. Slowly
absorbed? It implies that Gwyndolin, a Godling, was essentially powerless to
stop any of this from happening. Apparently, too, as some noticed on Reddit,
Gwyndolin isn’t fully dead. Audio clips exist of grunts and groans during the
fight against Aldrich, meaning whatever damage is done to the Devourer is also
done to the Darkmoon. That’s pretty hardcore.
What’s curious to me is when exactly Pontiff and Aldrich
decided they would hit Anor Londo. Aldrich, as we know, is a Devourer of Gods.
That we know of, he’s only absorbed Gwyndolin. His appearance and some weapons
he uses implies he also absorbed Nito, but that doesn’t match up with what we
know has to have happened. Gwyndolin was an optional boss in Dark Souls,
meaning it’s entirely possible the Player never got around to killing him and
left him open for absorbtion by Aldrich. Nito was certainly not optional; he
had a Lord Soul and was slain by the Player in Dark Souls. So, Nito
couldn’t have been absorbed.
We also know Gwynevere probably made it out of Anor Londo
just fine, too, based off the item description of the Sun Princess Ring and the
various tidbits that point to her being the Queen of Lothric (like how the
Hidden Blessing is literally the same item description as the one from Dark
Souls but you just swap out “Gwynevere” and “Queen of Lothric”).
It’s possible that Priscilla was absorbed by
Aldrich? This is a huge stretch, though. Given how we don’t know how much time
has passed between the events of Dark Souls and Dark Souls III,
all the implied events we know regarding Priscilla (her giving birth to the
Painter in Ashes of Ariandel, her marrying the Pyromancer above her tower
in Ashes of Ariandel, her relationship to Yorshka and Gwyndolin), it’s
possibly that Aldrich absorbed not just her but the Painted World of Ariamis as
a whole. Priscilla, as has also been rumored, may be the offspring of the
Nameless King and some female dragon (if we’re to believe Gods reproduce in the
same sexual manner as humans), so that would technically make her a Godling.
Plus, it would explain how some of the beings of the Painted World escaped.
Corvians are known mostly for being in the Painted World and yet they roam free
in the Road of Sacrifices as well as the Untended Graves, as the ones we see
stand guard over the Ashen Estus Ring from Queen Lothric.
But whatever happened, it’s clear that Pontiff Sulyvahn and
Aldrich’s desires were clear: eradicate Anor Londo and make it their true temple.
Sulyvahn was probably all in it for the power, given his past, and it’s
confirmed that Aldrich grew tired of eating men and decided to devour Gods. The
land of Gods was taken over by people who either ate Gods or probably hated the
Gods and that’s where the Player comes in. The triple-side-story of Dark
Souls III also plays in quite well here: you either go on a vengeance
quest to free Anor Londo from the clutches of the Aldrich faithful, kill the
two bosses there to take their power for taking the Fire, or shred through them
as you ascend to becoming Lord of Hollows and leave nothing in your wake. It’s Dark Souls so you can pick your own
path!
Sure there are other areas in the game that seem “darker.”
The Catacombs of Carthus or the Demon Ruins spring to mind for me, and maybe
the Cathedral of the Deep. But it’s the somber appearance of Anor Londo that
sells it as the darkest area of the game for me. It lacks any true soul because
such power has been robbed by heretics. Dark Souls III has major
themes of the past being manipulated by those in the present. The old ways, the
ways once seen as good and pure, have been twisted and manipulated by those who
have gained the power of the Gods.
Much of this, and the plot of Dark Souls III, it seems,
is because of Pontiff Sulyvahn, a man who deserves his own discussion post. He
brings disparity to Lothric, sucking all hope out of a land once full of it.
The conquering and ultimate fall of Anor Londo shows the world truly at the
edge of the knife. Forget about the bleeding skies of Lothric or the fallen
kingdom in the Profaned Capital. Those are, for the most part, internal
incidents. The fall of Anor Londo affects the entire land, leaking out into the
Undead Settlement and Farron Keep. The world is beyond saving, the Player just
has to choose how they want to end it.
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