There are few things scarier than
the unknown. Of wandering into the unknown and finding yourself completely lost
in the moment, wrapped in fear and questions about where you are and what
exactly is going on. Dark
Souls has managed to grasp
this idea and hold it tight throughout the series; be it the mystical unknown
of Anor Londo, wandering through a strange history in the Forest of Fallen
Giants, or finding your way through the rotting husk of an Undead Settlement. Dark Souls III is the cap of that for the “Souls”
trilogy with one area, if not just a single moment, that defines this feeling
of the unknown: the Untended Graves.
Dark Souls has never been shy on trying to mask lore and make the
Player figure out the story for themselves. There are some bits that are easily
placed. It’s fact that Gwyn spawned Gwyndolin and Gwynevere but it’s not fact
that the Nameless King is his son. It’s 99% confirmed by item descriptions, but
that 1% just keeps it a theory. Remember: it wasn’t long ago that it was
basically agreed on by the community that Solaire was actually Gwyn’s son.
Regardless, the history of the
world and the makings of it all are usually well laid-out in the opening and as
the Player discovers the world around them. Optional areas usually help feed
into already established areas of the game, explaining elements the Player has
already discovered. But there is one area that makes the Player question
everything they’ve been going through. And that’s why the Untended Graves is
the “Dark Souls of Dark Souls.”
Credit where credit is due: Gary
Butterfield of “Bonfire-side Chat” coined that phrase during their podcast
episode where they discuss the Consumed King’s Garden and the Untended Graves.
It’s a great episode and he, his partner Cole Ross, and the famed Youtube
“Souls” analyst VaatiVidya, provide excellent commentary and introspection on
just what the heck the Untended Graves are. The phrase “The Dark Souls of Dark
Souls” is fitting enough, so, why not keep it?
I remember when I first saw the
Untended Graves in someone else’s playthrough I was filled with absolute dread.
It seemed, since I didn’t know it was a separate area (although it technically
isn’t), that the Player fails in their mission and that the Flame goes out,
snuffing out even the power of Firelink Shrine. Of course this isn’t the case,
but it made me want to get to the area and find it all the more.
It’s also a stranger area to find.
Usually optional areas won’t have hidden things for the Player to wade through,
since it’s already optional and they don’t have to do anything about it. But the
Untended Graves are a bit different. They’re hidden behind an illusory wall in
the rotting part of Lothric Castle following the Oceiros fight. I always swear
that the chest in front of the wall will be a Mimic, just as another test of
strength to try and stray me away. It’d be almost as if the game is trying to
sway me away from the truth of it all.
Since that’s not the case, all it
takes is a swing of the sword and suddenly you’re thrust into a black void with
familiar looking geography. I doesn’t really hit where you are until you reach
the Lordvessel-looking object. It’s the Cemetery of Ash…but it’s also a black
void?
The big reason why this is the “Dark
Souls of Dark Souls” is because there is
no solid explanation for how this place exists. It’d be one thing for us to cut
through the wall and wind up at a Firelink Shrine with nobody there, just an
empty place. It’d be a simple explanation of “it’s the past, whatever.” The
skybox, though, is what muddles things. There is solid evidence that this is
the past, though I’ve heard some say that since time is messed up so bad that
this could be a warped version of the future. I disagree quite a bit with that
idea, but you’re free to think whatever you want.
Visually, this is the most haunting
area I think I’ve ever played through. While the Abyss in Dark Souls is spooky, it’s also just black, so
you don’t know what surrounds you. This, though, is familiar ground wrapped up
in pitch black. Something is wrong, very wrong, with this area. It’s the
silence of it all, too. In most of the game there’s a hollowness to the sound
design that feels like you’re surrounded by buildings and by life. In Untended
Graves, there’s no sound other than when you’re swinging your weapon or being
attacked. Again, it’s a void.
The heavy Dark Souls motifs are present here. The area
alone takes a heavy swing at you and that’s not to mention the lore
implications as well as the difficult enemies that can be found here. Corvians
will come at you from where the Ashen Estus Ring is. The Gravewardens, enemies
that are basically glass-cannons, leap out at you from nowhere. Black Knights
surround Firelink and Champion Gundyr, one of the harder fights in the game,
stands as the gatekeeper. The lore is thick and is all speculation.
It’s impossible to say for certain
exactly when this is given some of the bits and pieces of the area. We know
Champion Gundyr fought a legendary warrior in the past, and as it should turn
out, it was you. He was late to the call of the Flame and was killed for being
tardy. However, was he meant to be the Chosen Unkindled right before us? The
Untended Firelink Shrine still has the names for all the Lords of Cinder we’re
meant to hunt (and Ludleth). The Shrine Handmaiden is there, with Artorias’s
gear, and will recognize you in the regular Firelink Shrine should you never
speak to her prior to speaking to her in the Untended Firelink. However, since
she’s all but confirmed to be the grandmother of Sirris of the Sunless Realms,
it also calls into question her age and
AGH
Do you see the issue here?
Much as Dark Souls loves to give little nudges to you and
allow you to figure it out, the Untended Graves is a little more than nudges
and is just a shove off a cliff hoping you figure it out and climb back to the surface.
But I still love the area.
It’s just so rich and so open.
Taking all these things into account lets you build on the overworld of Dark Souls III that much more. Those first few steps
into Untended Graves are absolutely terrifying. There’s a sense of dread, a
sense of real fear. Pitch blackness is associated with the Abyss, the root of
evil, so if you think you’re back there then you’re basically screwed. This
sensation is critical to the experience. You should never feel safe in a Dark Souls game because you never are safe. The
world is out to get you, it’s designed to kill you. Why do you think Soul Level
1 runs are so impressive?
The Abyss adds a new element to
this, though, as does this Shrine Handmaiden holding Artorias’s gear. You can
get his sword from the Abyss Watchers, but the fact that his armor is here
implies that this might be the Abyss. It could also be that someone found his
armor in Oolacile (which is implied to be Farron Keep) and she now owns it, but
what if this is the Abyss? What if it is the Abyss and the Abyss could only be
driven back by the arrival of the Flame?
It’s curious. Manus, or perhaps one
of his spawn like Nashandra, would want to strike while the Flame is weak: when
there is no Champion of Ash. As we know, Gundyr was late to the call. He
failed. The Abyss might’ve shot out of Oolacile or the New Londo Ruins, or
wherever, to inhabit Firelink Shrine. Not to mention that, as we discover, Firelink
Shrine is right next to Lothric Castle, where they’re
getting ready to make an heir for linking the fire.
The proximity may give credence to
the theory that Darkstalker Frampt has a hand in persuading Lothric and Lorian
away from linking the fire. If this is the Abyss, where Frampt rested, then
what would stop him from going after Lothric if it’s right there? Kaathe would
obviously try to stop him, and that’s why both of their statues are seen around
Lothric Castle.
But, of course, there’s no
confirmation that this is indeed the Abyss besides the pure darkness of it. And
if it were the past and this is the Abyss, I feel like it’d be worth mentioning
in the present.
One theory that this entire area
postulates is that Firelink Shrine is truly the present, and everything we do
takes place in the past, not just the stuff in the Untended Graves. When we
warp from bonfires, we are actually moving through time. After all, why else
would enemies be respawning whenever we use the bonfires? That of course opens
up the plothole of why bosses don’t reappear, but that could be any number of
explanations: that we take their soul and they can’t respawn, that since
they’re linked to the flame (“Heir of Fire” prompting after killing a boss
signals that) that they’re also linked to the First Flame and get absorbed by
it when they die…or it could just be an oversight.
I do have to wonder if Untended
Graves has always been like this or if there is some darker interference going
on. Queen Lothric would often go to the Untended Graves, according to the Ashen
Estus Ring item description, to pay respects to fallen warriors. She left the
Ashen Estus Ring in the graves for the Chosen Unkindled that would one day come
to link the fire, and the Corvians there worship her. But was she there while
all of this darkness settled in?
If there had been a fog-gate in
front of this area, or if there had been a much steeper drop like when you fall
into the Abyss in Dark Souls, I don’t think we’d have this
discussion. Or at least not one of this length. A fog-gate almost signals some
sort of different dimension sometimes, or at least an area closed off to time.
A fog-gate would allow us to know that we’re entering a brand new place,
something that’s disconnected. A steep drop into darkness would easily signal
that, yes, this is the Abyss.
Another cool thing they could have
done, but didn’t, is lock the area off until after killing the three Lords of
Cinder prior to the Twin Princes. The black skybox would make a bit more sense.
The skybox upon returning to Lothric signals that this is the Flame about to
burn out. The Dark Sign appears in the sky, bleeding the final bits of flame
out, and everyone is getting desperate to stop you. That would be the perfect
time for the Abyss to strike.
Still, though, if this is all
indeed in the past then why hasn’t Gundyr gone after the Lords of Cinder? Is it
because he’s late? And why did the Lords of Cinder move from their graves we
see them in during the opening cinematic? In the opening we see Aldrich as a
clump of goop, not the form that’s absorbed Gwyndolin just yet. The Abyss
Watchers also have more members than just the three we see, implying that all
those bodies that are dead have been killed in the intervening time.
To quote Mystery Science Theatre 3000: “Space is warped and time is
bendable!”
The Untended Graves throws a wrench
in almost any core Dark Souls
III theory having to deal
with the makings of the world. It skews time and makes you wonder how
everything works in relation to one another. I don’t want to posit an
overarching clear answer because I know that there isn’t one and I don’t think
there ever will be one. At the time of this writing, The Ringed City DLC has not been released, though I
doubt we’ll get more answers there since that content seems to be all about the
ENTIRE world of Dark Souls,
from Lordran to Drangleic to Lothric to beyond, collapsing in on itself.
And I kind of don’t want answers. I
like to think back and just wonder and speculate. That’s the fun of Dark Souls III. There are frustrating
and contradictory bits with the lore, but the material with the Untended Graves
goes beyond just one or two things. It takes up the entire scope of the game,
maybe even the entire series. I like it when a game makes me be afraid of it’s
content as well as making me think and speak critically on it. I foresee us
talking about the Untended Graves for a while to come now, and I look forward
to what the community has to say on it.
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