Sunday, March 5, 2017

Dark Souls: A Four Game Saga?


Dark Souls tells us a story of a world dying because of one man’s wish to live. Dark Souls II tells us of a curse, but also of a war that brewed between man and Giant. Dark Souls III tells us the story of a royal family divided by belief, one Pontiff’s malicious reign over the land, and the end of the world as we know it? Did it just become a thing to add a subplot to every game, or was Dark Souls III meant to actually be two separate games?

Pontiff Sulyvahn: The Big Bad of Dark Souls III?


One of the biggest problems people have with the narrative of Dark Souls III is the consistency of its main antagonist. Aldrich? The Soul of Cinder? The Lothric bloodline?  Nah. It’s the Pontiff. The boss-fight that either made many a people proud of their progress, or made many a people throw their controller in rage.

Anor Londo: The Darkest Place in Dark Souls III


The Player is keenly aware something is not right when entering Irithyll of the Boreal Valley. While other areas have had watchdogs and gatekeepers barring entry prior (Vordt and the minor Outrider Knight, Iudex Gundyr, Wolnir), this was the only one with an actual barrier. The Small Doll and conquering/ running away from the Sulyvahn Beast are necessary to enter Irithyll. Someone doesn’t wantyou coming in and discovering whatever it is they have. And soon we learn why. This isn’t just Irithyll of the Boreal Valley. It’s Anor Londo, the City of Gods. And it’s been overrun with malice.