Dark Souls begins with the Player, the Chosen Undead, left to rot in a
dungeon, unawares of their call to greatness yet to come. They’re rescued and
escape a demon to make it to the peaceful Firelink Shrine, aided only by
whatever starting gear they’re dropped and some broken weapons, a longbow, and
a dagger. The Undead Asylum is a powerful starting point for the series,
foreshadowing the lunacy that the Player will experience as they dive into the
rabbit-hole. Oddly enough, though, I feel that Dark Souls II provides the lowest beginning for the
players.
Dark Souls II opens in a rather daunting way: the Undead Curse has spread
beyond control and is starting global calamaties. We don’t know the full
backstory of Drangleic just yet, but we know that the place isn’t in the best
of times. At least with the rest of the world we slowly discovered it. We saw
the Undead Burg and thought “well this isn’t good,” and then, if you went this
route, saw the true state of things in Anor Londo and thought, “well this isn’t
good at all.”
But really, what kind of moron
would kill that image of Gwynevere?
While I do think the opening
cinematic of Dark Souls is better, if only because it’s
shorter, it paints a picture of the world as a whole and doesn’t really inform
the Player specifically of what they have to do. It’s really only when we ring
the second Bell of Awakening and meet Frampt/ Kaathe that we realize our role:
linking or turning away from the Flame.
In Dark Souls II, we’re the last
thread of hope for stopping the Undead Curse. As an Undead ourselves, we’re not
meant to be too fond of it. Drangleic, in for Players, has replaced Lordran as
the big kingdom. A once proud kingdom now stricken by war and curses, Dragleic
is now basically a steaming pile of rubble. And guess who the lucky soul is
that gets to go in there?
Narratively, this is a pretty low
place to start. For one, we literally just drop into the situation with no real
sense of where to go other than to get to Drangleic and, as the Emerald Herald
tells us, take out King Vendrick, the one who could stop all of this (although
we know that the real perpetrator here is Lord Gwyn for restarting the cycle
and linking the flame, thus creating Undeath).
From a gameplay perspective, we’re
stuck with our fists until we meet the gang of Fire Keepers. Interestingly,
too, we can go off and fight a monster with just our fists to test our luck.
This is basically the game’s way of telling you to go off and do something else
until you’re actually worthy of taking these monsters on. Dark Souls and Dark
Souls III at least equip you with some sort of
weapon before having to take on any enemies. Though, I will admit that this
monster is optional.
Still, we get back to a narrative
and gameplay thing. The old Fire Keepers in particular seem pretty reluctant to
call you the Chosen Undead, unlike the first game in which you just assumed the
mantle since everyone else was either dead, dying, or a crestfallen knight.
This time, they mock you. This sort of blindsided me playing through the game.
The Shrine Handmaiden in Dark
Souls III talks you up a good
bit, and you have a solid support system there to get you through things. The
Crestfallen Knight in Dark
Souls doesn’t have upmost
faith in you, but at least has some sort of hope that you sort this thing out
fast, or that someone does, at least. Plus there’s still the fact that you
don’t know what’s going on in Dark
Souls quite yet based off of
the opening cinematic.
In Dark Souls II, you’re thrust
into a dying kingdom with nothing but your fists and the people who are
supposed to be pumping you up are instead ridiculing you for your incompetence.
Sure they give you your name and weapons but even then, they’re still calling
you out. They even make fun of you for remembering your name, that’s how little
faith they have in you!
This is also your first true test
of morality, as the continually harass you with dialogue until you finally get
to leave. You finally have your weapons, and since this is a Dark Souls game, everyone can die. Should you
decide to kill the women, you may just be at the lowest starting point of the
series. You’ve already shed innocent blood, knowingly, and killed the people
who tried to help you. The path to darkness has already started.
But not killing them doesn’t help
you any as they continually pester you and try to put you down. The first test
of strength you get is in the little tutorial tunnels on the path up to Majula,
and even then, those monsters become aggressive to you incredibly fast.
One could see this as a way of the
game not believing in your skills. In Dark
Souls and Dark Souls III, the first
enemies you encounter have their back turned to you. Perhaps this is the game
thinking you’re unworthy, or perhaps it setting the Hollows up as target
practice for you to test your weapon, whatever it may be. In Dark Souls II the enemies have none of that, they
jump at you from the shadows and put you on your toes immediately. You have to
be ready to go, because the game doesn’t think you’ve got what it takes to rise
up to the challenge.
When you finally reach Majula, the
Player reaches some sort of peace. There’s just something about the golden sun
and the long, stretch of ocean, the small, peaceful village that strikes odd in
a Dark Souls game, and yet it makes sense here.
After so much doubt, one needs a place to regain their confidence. A woman on
the shore, staring out, hopeful that one will come to save everyone, awaits
you.
The Emerald Herald is a beautiful,
literally, symbol of your confidence. Standing on the precipice of Majula,
awaiting the Player to arrive, she reminds you that you are the Chosen Undead. Much as others
will attack you and ridicule you, they weren’t the ones that were chosen and
are taking up this path. If anyone, she believes in you. It’s why she helps
you. What’s interesting is that she defines you as the “bearer of the curse”
yet knows you have what it takes to beat this curse.
Thematically, the introduction of Dark Souls II is incredibly insightful. You, an Undead,
must destroy the Undead Curse. The game is about relief in death. Things have
been prolonged for so long that they have to come an end sometime, because so
many are suffering for it. The Player can’t die. The only way they were
“killed” in Dark Souls was through linking the fire. We don’t
know what happened to them if they didn’t link the flame, but knowledge from Dark Souls III makes it evident that the flame was
strong enough to continue on to Dark
Souls II however many
centuries later. And the Curse continued, becoming stronger. The Age of Dark is
on the way, but it’s not here and that means the Undead Curse has become even
stronger.
Essentially, you have to kill the
thing that gives you life. It’s the acknowledgement that the Undead are a virus
on the world, and you, as one of them, must put a stop to it.
The constant theme of Dark Souls is that of cycles; the cyclical nature
of life, the world, the universe. Linking the flame is an unnatural cycle. The
First Flame was meant to a burst of energy that was used to end an age and
introduce a new one. However, it’s gone on too long, and we’re seeing the
dangers of what happens when a cycle actually becomes a spiral. The only thing
that can break this, then, is the continuing of a cycle. The Undead are symbolic
of a spiral long gone out of control, but it is only the Undead that have the
power to truly put an end to this.
While many will argue the merit of
the game as a whole, I still feel that the beginning of Dark Souls II carries with it a great emotional
weight and sense of scale, even if we aren’t affecting things on a global
scale. We’ve arrived in Drangleic at our lowest point: no weapons (even
then, the weapons I got in my play-through were broken versions of swords), no
confidence, no real method of getting to our goal, and an entire curse to stop that will lead to the Player’s
death. The only way to win is to lose. It’s not the strongest place to start
from a Player perspective, and that’s why it’s the lowest beginning of the
game: Undead cannot live for humanity to survive. And you’re the Chosen of the
Undead.
Main blog: wordofsean.blogspot.com
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